Showing posts with label Red. Show all posts
Showing posts with label Red. Show all posts

Monday, 11 November 2013

Cel shade texture test

As my client project is aimed more towards a younger audience it seemed texturing my model as photorealistic would not be necessary. I experimented using a cel shading technique using the paint and ink textures in 3dsmax. I rendered out 2 shots of the same camera angle using scanline and mental ray. Mental ray shown to have a lot smoother lines and a more finished look to it.

Scanline
 
Mental ray