Monday, 11 November 2013

Cel shade texture test

As my client project is aimed more towards a younger audience it seemed texturing my model as photorealistic would not be necessary. I experimented using a cel shading technique using the paint and ink textures in 3dsmax. I rendered out 2 shots of the same camera angle using scanline and mental ray. Mental ray shown to have a lot smoother lines and a more finished look to it.

Scanline
 
Mental ray

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