Artefact one of my research project tests out the principles of camera angles in cinematography on a virtual environment. I decided to use the Waverly building as it is the building I am in every day and is easy to reference from. It is also a very old building with a lot of history and it is coming up to its 150th year. I have found it hard to model while completing my client project but now I have got it under way it is coming along fairly well. I am hoping to finish the model in the next few days so I can test out different camera angles and start building up my first artefact.
Showing posts with label Nottingham. Show all posts
Showing posts with label Nottingham. Show all posts
Tuesday, 19 November 2013
Monday, 11 November 2013
Cel shade texture test
As my client project is aimed more towards a younger audience it seemed texturing my model as photorealistic would not be necessary. I experimented using a cel shading technique using the paint and ink textures in 3dsmax. I rendered out 2 shots of the same camera angle using scanline and mental ray. Mental ray shown to have a lot smoother lines and a more finished look to it.
Scanline
Mental ray
Friday, 8 November 2013
Monday, 4 November 2013
Early camera test
Labels:
City ground,
Client,
Forest,
Loves,
Nottingham,
Project
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